﻿
namespace Runtime.Services.Battle {

    public static class DFR_BattleEnumsTD {
    }

    public enum DFR_BattleDirection {
        None,
        Up,
        Down,
        Left,
        Right,
    }

    public enum DFR_BattleEffectTarget {
        None,
        TargetAttacking,
        TargetAttackingNormal,
        SourceRange,
        TargetRange,
        TargetSpottingRange,
        SourceAll,
        TargetAll,
        EntitySelf,
        SourceSpottingRange,
        Player,
        PlatformRandom,
        RoadRange,
        RoadSpottingRange,
        RoadAll,
        PlatformSelf,
        SourceRandom,
    }

    public enum DFR_BattleEffectTargetType {
        None,
        Target,
        Source,
        Road,
        Platform,
    }
}
